IED Game Research features our research process for the AHRC Game project. For one year (02.2014-01.2015), the project explores the creative potential for developing videogames for hospitalised children. It gives us an amazing opportunity to collaborate with both academic and industry experts. More details about the project can be found in the Wired’s article Games designers and academics to create video games for hospitalised children (December 2013). The project involves the AHRC, Sheffield University and the Royal College of Art. please see below for more information and contact details.
Royal College of Art
- Xinglin Sun (Isil Sun) / firstname.lastname@example.org
Xinglin is a visual-experience designer with a focus on researching and designing different approaches for people to perceive the world. Her practice varies from user interface design to conceptual experience design and has wide interest in interrelations of sensations.
- Caroline Claisse / email@example.com
Caroline has a background is in Fine Art and Graphic Design. She studied art and design in Paris and New York and graduated with a BA in Graphic and Media Design from the London College of Communication and also received the ISTD Award, having one of her final pieces exhibited in the 2012 Future Map show. For the past two years, she has been working in the field of exhibition design with a growing interest in interaction and co-design. She is principally interested in how stories are being told from an object to a space and how unusual and meaningful platforms can stimulate the viewer’s imaginative universe.
University of Sheffield
- Elizabeth Wood / firstname.lastname@example.org
Dr Elizabeth Wood is Professor of Education at the University of Sheffield, and Director for Research in the School of Education. She specializes in early childhood and primary education, and has conducted research into areas such as progression and continuity; play and pedagogy and children’s choices during free play. Her works is positioned within contemporary Vygotskian and post- structural theories, and takes a socio-political perspective on play. Elizabeth has an international reputation for her research on play and pedagogy.
- Dylan Yamada-Rice / email@example.com
In relation to this project, Dr Dylan Yamada-Rice’s research interests are concerned with children’s digital game play and multimodal communication practices. Her previous research has explored children’s access to digital technologies that foreground the visual mode and the way in which family members support engagement with digital technologies. She has also undertaken research looking at how children understand the visual mode and affordances of apps. Her work is also concerned with affordances of the visual mode such as how it allows for the portrayal of emotion. Much of Dylan’s research to date has been undertaken in Japan and therefore her work has also been concerned with how Japanese communication practices, particularly Japanese semiotics support current multimodal discourses, such as the ways in which visual and written modes can be combined in texts.